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1 Definition 2 Generic triggers 3 Diplomacy triggers 4 Nation triggers 5 Military triggers 6 Territory & Industry triggers Triggers, also known as Conditions, are a fixed list of questions you can ask the game, to which the answer will be yes or no / true or false. conditions are used to, well, set conditions for effects or modifiers, for example to check if focuses are unlocked, or the
No border gore. other players cannot attack that nation until the guaranteeing player at any point revokes the guarantee or until it 1 What is a Modifier? 2 New WtT Modifiers 3 Country Modifiers 4 AI Modifiers 5 Generic Army Modifiers 6 Specific Army Modifiers 7 Generic Air Modifiers 8 Specific Air Modifiers 9 Generic Naval Modifiers 10 Specific Naval Modifiers 11 Generic Industry Modifiers 12 Specific Industry Modifiers 13 Research Modifiers 14 Other Modifiers A Modifier is something that can effect your nation in many 1 Definition 2 Generic triggers 3 Diplomacy triggers 4 Nation triggers 5 Military triggers 6 Territory & Industry triggers Triggers, also known as Conditions, are a fixed list of questions you can ask the game, to which the answer will be yes or no / true or false. conditions are used to, well, set conditions for effects or modifiers, for example to check if focuses are unlocked, or the Template:Version Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Effects are used throughout the game in numerous scopes, most commonly National Focuses, Events and Decisions.
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It is annoying, but they can't do it forever. The first one costs 25, but each one increases in cost by 25 each time; at some point, it becomes prohibitively-expensive to guarantee anyone's independence. They also stop if you're both at war with the Axis :P.
I believe there needs to be a 25% World Tension for the Allies to guarantee Countries. Second is distance, if a country is very far away from someone they are less likely to guarantee them. Third is how many they have guaranteed already, so if they are already guaranteeing somewhere they might not guarantee somewhere else And lastly it seems that if they dont feel threatened by you then they are also less likey.
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Age of History II is a grand strategy wargame that is simple to learn yet hard to master. Your objective is to use military tactics and cunning diplomacy to either
Today I wanted to keep things short and cover a question I get asked frequently. How do I build stuff/what's a Up-to-date help for the Hearts of Iron IV (PC) command set_ruling_party. This page includes help on how to use the command, argument explanation and examples. Everyone is going back in time, revisiting old memories and reliving their glory days. It's about time for TommyKay and the bois to look back at one of the o © Paradox Interactive. Trademarks belong to their respective owners. All rights reserved.
No border gore. other players cannot attack that nation until the guaranteeing player at any point revokes the guarantee or until it
1 What is a Modifier? 2 New WtT Modifiers 3 Country Modifiers 4 AI Modifiers 5 Generic Army Modifiers 6 Specific Army Modifiers 7 Generic Air Modifiers 8 Specific Air Modifiers 9 Generic Naval Modifiers 10 Specific Naval Modifiers 11 Generic Industry Modifiers 12 Specific Industry Modifiers 13 Research Modifiers 14 Other Modifiers A Modifier is something that can effect your nation in many
1 Definition 2 Generic triggers 3 Diplomacy triggers 4 Nation triggers 5 Military triggers 6 Territory & Industry triggers Triggers, also known as Conditions, are a fixed list of questions you can ask the game, to which the answer will be yes or no / true or false. conditions are used to, well, set conditions for effects or modifiers, for example to check if focuses are unlocked, or the
Template:Version Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Effects are used throughout the game in numerous scopes, most commonly National Focuses, Events and Decisions. See Variables for information on the variable effects.
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1 Definition 2 Generic triggers 3 Diplomacy triggers 4 Nation triggers 5 Military triggers 6 Territory & Industry triggers Triggers, also known as Conditions, are a fixed list of questions you can ask the game, to which the answer will be yes or no / true or false. conditions are used to, well, set conditions for effects or modifiers, for example to check if focuses are unlocked, or the
Console Commands: To Annex = annex (countrytag) => annex AFG To change country (during singleplayer) = tag (countrytag) => tag AFG To allow all diplomatic choices = nocb To release = release (countrytag) => release AFG Every new country (with civil war or new focus) WILL GET ID: "D№".
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The support link you gave is no joy either because it only gives support for particular games and this is a sync issue. If I choose HOI4, guess what? You need to be synced make a support ticket for HOI4 as it auto-directs you to the bug forums (which surprise surprise I don't have access to). This really is a pain in the backside.
I feel like when it is so out of their way, they should have greater priorities than to meddle with minor nations doing thier usual stuff it just makes playing minors even more difficult. NOTE: In order to use this command, you must add '-debug' to your HOI4 launch options - it will not work otherwise. This command can be used to spawn a specified amount of a unit in a province.
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18 Oct 2008 But the British and French side - briefed by their governments to talk, but not authorised to commit to binding deals - did not respond to the
SWE = {give_guarantee = HUN} Sweden guarantees Hungary.